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Text File  |  1998-08-10  |  67KB  |  2,159 lines

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  284.     return true;
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  290.     this.startScene =3D startScene;
  291.     this.stopScene =3D stopScene;
  292.     this.rtReq =3D rtReq;
  293.     this.autoStart =3D autoStart;
  294.     this.delay =3D delay;
  295.     this.webpage =3D webpage;
  296. }
  297. function PreSetup()
  298. {
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  300.     {
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  302.         return;
  303.     }
  304. =09
  305.     Setup();
  306. }
  307. function Setup()=20
  308. { =20
  309.     stNoInput++;                            =09
  310.     if ( vers < 4 ) return;                    =09
  311.     if ( sys =3D=3D "Netscape" )                =09
  312.     {
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  314.         Extract(document);                    =09
  315.     =09
  316.         document.body =3D new Object;
  317.         document.body.clientWidth =3D window.innerWidth;
  318.         document.body.clientHeight =3D window.innerHeight;
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  320.         document.body.scrollLeft =3D window.pageYOffset;
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  324.     stNoInput--;                            =09
  325.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
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  327. }
  328. function ProjectInitialize()
  329. {
  330. =09
  331.     tickTimer =3D new Timer();
  332. =09
  333. =09
  334.     InitializeScenes();
  335. =09
  336.     tickTimer.StartTicking();                            =09
  337. =09
  338.     if ( Project.startScene =3D=3D null )        =09
  339.         Project.startScene =3D 0;                =09
  340.     stProjState =3D PS_INITIALIZED;            =09
  341. =09
  342. }
  343. function ProjectStart( startScene )
  344. {
  345.     stProjState =3D PS_RUNNING;
  346.     if ( startScene !=3D null )
  347.         ChangeScene( startScene );
  348.     else
  349.         ChangeScene( Project.startScene );
  350. }
  351. function ProjectComplete()
  352. {
  353.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  354.         return;                                =09
  355.     ProjectShutdown();
  356.     StatusChange();                            =09
  357. }
  358. function ProjectShutdown()
  359. {
  360.     KillTimer();                                    =09
  361.     StopEverythingOnScenes( false );
  362.     currentScene =3D null;
  363.     stProjState =3D PS_COMPLETE;                        =09
  364. }
  365. function Extract( obj )
  366. {
  367. =09
  368. =09
  369.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  370.     {
  371.         var el =3D obj.layers[intLayer];        =09
  372.         document.all[el.id] =3D new Object    =09
  373.         var newEl =3D document.all[el.id];    =09
  374.     =09
  375.         newEl.id =3D el.id;                            =09
  376.         newEl.style =3D new Object;                    =09
  377.         newEl.style.pixelTop =3D parseInt(el.top);
  378.         newEl.style.pixelLeft =3D parseInt(el.left);
  379.         if (null!=3Del.clip)=20
  380.         {
  381.             newEl.offsetWidth =3D el.clip.width;    =09
  382.             newEl.offsetHeight =3D el.clip.height
  383.         }
  384.     =09
  385.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  386.             newEl.style.visibility =3D IE_HIDDEN;
  387.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  388.             newEl.style.visibility =3D IE_VISIBLE;
  389.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  390.             newEl.style.visibility =3D IE_INHERIT;
  391.         else
  392.             newEl.style.visibility =3D "";
  393.     =09
  394.         newEl.style.zIndex =3D el.zIndex;
  395.         newEl.style.backgroundColor =3D el.bgColor;
  396.         newEl.style.backgroundImage =3D "url("+el.background+")";
  397.         newEl.NSLayer =3D el;                        =09
  398.     =09
  399.     =09
  400.     =09
  401.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  402.         {
  403.             var image =3D el.document.images[intLoop]    =09
  404.             var    imageName =3D image.name;                =09
  405.             if ( imageName =3D=3D null )                =09
  406.                 continue;                            =09
  407.         =09
  408.             document.all[imageName] =3D image;        =09
  409.             document.images[imageName] =3D image;        =09
  410.         }
  411.     =09
  412.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  413.         {
  414.             var form =3D el.document.forms[intLoop];    =09
  415.             var formName =3D form.name;                =09
  416.             if ( formName =3D=3D null )
  417.                 continue;
  418.             document.all[formName] =3D form;            =09
  419.             document.forms[formName] =3D form;        =09
  420.         =09
  421.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  422. innerLoop++)
  423.             {
  424.                 var element =3D form.elements[innerLoop]=09
  425.                 var elementName =3D element.name;
  426.                 if ( elementName =3D=3D null )            =09
  427.                     continue;
  428.                 document.all[elementName] =3D element;=09
  429.             }
  430.         }
  431.         if ( el.layers.length > 0 )                =09
  432.             Extract(el)                            =09
  433.     }
  434. }
  435. function Scene( duration )
  436. {
  437.     this.duration =3D duration;
  438. }
  439. function InitializeScenes()
  440. {
  441.     var objScene;                            =09
  442.     var sceneNumber =3D 0;                    =09
  443. =09
  444.     for ( sceneName in Scenes )
  445.     {
  446.         objScene =3D Scenes[sceneName];        =09
  447.         objScene.number =3D parseInt(sceneNumber);                =09
  448.         objScene.name =3D sceneName;                    =09
  449.         objScene.HTML =3D document.all[sceneName];    =09
  450.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  451.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  452.             objScene.duration =3D DUR_FOREVER;
  453.         InitializePlayers( objScene );        =09
  454.     =09
  455.         if ( objScene.entryTrans =3D=3D null )
  456.         {
  457.             objScene.entryTrans =3D new Object();
  458.             objScene.entryTrans.type =3D NULL_TRANSITION;
  459.         }
  460.     =09
  461.         if ( objScene.Bhv !=3D null )
  462.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  463. bhvIdx++ )=09
  464.                 bhv.Initialize( objScene, bhv);
  465.         objScene.numBhv =3D bhvIdx;                                            =09
  466.         sceneArray[sceneNumber++] =3D objScene;=09
  467.     }
  468.     nScenes =3D sceneNumber;                    =09
  469. }
  470. function StopEverythingOnScenes( fPause )
  471. {
  472.     var objScene;                            =09
  473.     for ( sceneName in Scenes )
  474.     {
  475.         objScene =3D Scenes[sceneName];                    =09
  476.     =09
  477.     =09
  478.         if ( objScene.Bhv !=3D null )
  479.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  480. bhvIdx++ )=09
  481.                 bhv.StopEverything( bhv, fPause );
  482.         StopEverythingOnPlayers( objScene, fPause );        =09
  483.     }
  484.     return;
  485. }
  486. function ChangeScene( nextSceneNumber )
  487. {
  488.     var    previousScene =3D currentScene;                    =09
  489.     StopSceneTimers();                                    =09
  490.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  491.     currentScene.previousScene =3D previousScene;            =09
  492.     if ( currentScene.duration =3D=3D null )                =09
  493.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  494. =09
  495.     if ( currentScene.Bhv !=3D null )
  496.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  497.         {
  498.             var bhv =3D currentScene.Bhv[bhvIdx]
  499.             if ( bhv =3D=3D null)                            =09
  500.                 continue;
  501.             var delay =3D bhv.delay
  502.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  503.                 bhv.Start( bhv );                                    =09
  504.             else if ( delay > 0 )                                =09
  505.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  506.         }
  507.     StartScenePlayers( currentScene );                            =09
  508.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  509. SceneTransitionDone );=09
  510. =09
  511.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  512.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  513. TMR_SCENE );
  514.     StatusChange();                                        =09
  515.     return;
  516. }
  517. function SceneTransitionDone( objScene )
  518. {
  519. =09
  520. =09
  521.     if ( currentScene.previousScene !=3D null )
  522.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  523. =09
  524.     if ( currentScene.Bhv !=3D null )
  525.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  526.         {
  527.             var bhv =3D currentScene.Bhv[bhvIdx]
  528.             if ( bhv =3D=3D null)                            =09
  529.                 continue;
  530.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  531.                 bhv.Start( bhv );                                =09
  532.         }
  533.     =09
  534.     StartScenePlayersAfterTransition( currentScene );=09
  535. }
  536. function SceneExit( thisScene, nextScene )
  537. {
  538.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  539. nextScene.number;
  540.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  541. true;
  542. =09
  543. =09
  544. =09
  545.     for ( playerName in currentScene.Players )
  546.     {
  547.         objPlayer =3D currentScene.Players[playerName];        =09
  548.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  549.     }
  550. =09
  551.     if ( currentScene.Bhv !=3D null )
  552.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  553.         {
  554.             var bhv =3D currentScene.Bhv[bhvIdx]
  555.             if ( bhv =3D=3D null)                            =09
  556.                 continue;
  557.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  558.                 bhv.Stop( bhv );                        =09
  559.         }
  560. =09
  561. =09
  562.     if ( finalScene =3D=3D false )                    =09
  563.         ChangeScene( nextSceneNumber )            =09
  564.     else
  565.         ProjectComplete()                        =09
  566.     =09
  567. }
  568. function Player( delay, duration )
  569. {
  570.     this.delay =3D delay;
  571.     this.duration =3D duration;
  572. }
  573. function InitializePlayers( objScene )
  574. {
  575.     var objPlayer;                        =09
  576.     var    playerNumber =3D 0;                =09
  577.     for ( playerName in objScene.Players )
  578.     {
  579.         objPlayer =3D objScene.Players[playerName];        =09
  580.         objPlayer.number =3D playerNumber;                =09
  581.         objPlayer.name =3D playerName;                    =09
  582.         objPlayer.HTML =3D document.all[playerName];        =09
  583.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  584.         objPlayer.position =3D new Position(objPlayer);    =09
  585.     =09
  586.         if ( objPlayer.delay =3D=3D null )                    =09
  587.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  588.     =09
  589.     =09
  590.         if        ( objPlayer.entryTrans =3D=3D null )
  591.         {
  592.             objPlayer.entryTrans =3D new Object();
  593.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  594.         }=20
  595.     =09
  596.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  597.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  598.         {
  599.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  600. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  601.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  602.                     objPlayer.entryTrans.type =3D null;                            =09
  603.         }
  604.     =09
  605.         if ( objPlayer.exitTrans =3D=3D null )
  606.         {
  607.             objPlayer.exitTrans =3D new Object();
  608.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  609.         }
  610.     =09
  611.         if ( objPlayer.Bhv !=3D null )
  612.         {
  613.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  614.  
  615.                 bhv.Initialize( objPlayer, bhv);
  616.             objPlayer.numBhv =3D bhvIdx;                                    =09
  617.         }
  618.         else
  619.             objPlayer.numBhv =3D 0;
  620.         playerNumber ++;                =09
  621.     }=09
  622. }
  623. function StopEverythingOnPlayers( objScene, fPause )
  624. {
  625.     var objPlayer;                        =09
  626.     for ( playerName in objScene.Players )
  627.     {
  628.         objPlayer =3D objScene.Players[playerName];        =09
  629.     =09
  630.     =09
  631.         if ( objPlayer.Bhv !=3D null )
  632.         {
  633.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  634.  
  635.                 bhv.StopEverything( bhv, fPause );
  636.         }
  637.         DisableTrigger( objPlayer );                    =09
  638.     }=09
  639.     return;
  640. }
  641. function StartScenePlayers( objScene )
  642. {
  643. =09
  644.     for ( playerName in objScene.Players )
  645.     {
  646.         objPlayer =3D objScene.Players[playerName];        =09
  647.     =09
  648.     =09
  649.     =09
  650.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  651.             StartPlayer( objPlayer )                    =09
  652.         else if ( objPlayer.delay    > 0 )                =09
  653.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  654. TMR_SCENE);
  655.     }
  656. }
  657. function StartScenePlayersAfterTransition( objScene )
  658. {
  659. =09
  660.     for ( playerName in objScene.Players )
  661.     {
  662.         objPlayer =3D objScene.Players[playerName];        =09
  663.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  664.             StartPlayer( objPlayer )                    =09
  665.     }
  666. }
  667. function StartPlayer( objPlayer )
  668. {
  669. =09
  670.     if ( objPlayer.Bhv !=3D null )
  671.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  672.         {
  673.             var bhv =3D objPlayer.Bhv[bhvIdx]
  674.             if ( bhv =3D=3D null)                            =09
  675.                 continue;
  676.             var delay =3D bhv.delay
  677.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  678.                 bhv.Start( bhv );                                =09
  679.             else if ( delay > 0 )                                =09
  680.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  681.         }
  682. =09
  683.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  684. PlayerEntryTransitionDone );
  685. =09
  686. =09
  687.     if ( objPlayer.duration > 0 )
  688.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  689. TMR_SCENE );                                =09
  690. }
  691. function PlayerEntryTransitionDone( objPlayer )
  692. {
  693. =09
  694.     if ( objPlayer.Bhv !=3D null )
  695.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  696.         {
  697.             var bhv =3D objPlayer.Bhv[bhvIdx]
  698.             if ( bhv =3D=3D null)                            =09
  699.                 continue;
  700.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  701.                 bhv.Start( bhv );                                =09
  702.         }
  703. =09
  704.     if ( objPlayer.Triggers !=3D null )
  705.         EnableTrigger( objPlayer );
  706. }
  707. function PlayerExit( objPlayer )
  708. {
  709. =09
  710.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  711. PlayerExitTransitionDone );
  712. }
  713. function PlayerExitTransitionDone( objPlayer, finalScene )
  714. {
  715. =09
  716.     if ( objPlayer.Bhv !=3D null )
  717.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  718.         {
  719.             var bhv =3D objPlayer.Bhv[bhvIdx]
  720.             if ( bhv =3D=3D null)                            =09
  721.                 continue;
  722.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  723.                 bhv.Stop( bhv );                        =09
  724.         }
  725. =09
  726.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  727.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  728. =09
  729. =09
  730. =09
  731.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  732.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  733.     return;
  734. }
  735. function Trigger( trigType, trigBhv, player, scene )
  736. {
  737.     this.triggerType =3D trigType;
  738.     this.triggerBhv =3D trigBhv;
  739.     this.player =3D player;
  740.     this.nextSceneNum =3D scene;
  741. }
  742. function EnableTrigger( objPlayer )
  743. {
  744.     if ( sys !=3D "Netscape" )                                =09
  745.     {
  746.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  747.         for ( trx in objPlayer.Triggers )                    =09
  748.         {
  749.             var    trigger =3D objPlayer.Triggers[trx];            =09
  750.             if ( trigger.triggerType =3D=3D null )
  751.                 trigger.triggerType =3D 0;                    =09
  752.             var tt =3D trigger.triggerType;                    =09
  753.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  754.             {
  755.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  756.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  757.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  758.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  759.             }
  760.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  761.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  762.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  763.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  764.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  765.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  766.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  767.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  768.         }
  769.     }
  770.     else                                        =09
  771.     {
  772.         for ( trx in objPlayer.Triggers )        =09
  773.         {
  774.             var    trigger =3D objPlayer.Triggers[trx];=09
  775.             if ( trigger.triggerType =3D=3D null )
  776.                 trigger.triggerType =3D 0;                    =09
  777.             var tt =3D trigger.triggerType;                    =09
  778.             if ( tt=3D=3D 0 )                                    =09
  779.             {
  780.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  781. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  782.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  783.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  784.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  785.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  786.             }
  787.             else if    ( tt =3D=3D TT_BUTTONUP )
  788.             {
  789.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  790.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  791.             }
  792.             else if ( tt =3D=3D TT_BUTTONDOWN )
  793.             {
  794.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  795.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  796.             }
  797.         }
  798.     =09
  799.     }
  800. }
  801. function DisableTrigger( objPlayer )
  802. {
  803.     if ( sys !=3D "Netscape" )            =09
  804.     {
  805.         objPlayer.HTML.onmousedown =3D null;
  806.         objPlayer.HTML.onmouseup =3D null;=09
  807.         objPlayer.HTML.onmouseover =3D null;    =09
  808.         objPlayer.HTML.onmouseout =3D null;
  809.     }
  810.     else                                =09
  811.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  812. Event.MOUSEOVER | Event.MOUSEOUT );
  813. }
  814. function EventProcessor( e )
  815. {
  816.     var trigger;                                =09
  817.     var    type;                                    =09
  818.     var    button;                                    =09
  819.     var    eventType;                                =09
  820.     var objPlayer;                                =09
  821.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  822.         return;
  823.     if ( sys !=3D "Netscape" )                    =09
  824.     {
  825.         type =3D event.type;
  826.         button =3D event.button;
  827.     }
  828.     else                                        =09
  829.     {
  830.         type =3D e.type;
  831.         button =3D e.which;
  832.     }
  833. =09
  834.     if (type =3D=3D "mousedown")
  835.     {
  836.         if ( button !=3D 1 )                    =09
  837.             return;
  838.         eventType =3D TT_BUTTONDOWN;
  839.         if ( sys =3D=3D "Netscape" )            =09
  840.         {
  841.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  842.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  843.         }
  844.     }
  845.     else if (type =3D=3D "mouseup")
  846.     {
  847.         if ( button !=3D 1 )                    =09
  848.             return;
  849.         eventType =3D TT_BUTTONUP;
  850.         if ( sys =3D=3D "Netscape" )            =09
  851.         {
  852.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  853.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  854.         }
  855.     }
  856.     else if (type =3D=3D "mouseover")
  857.     {
  858.         eventType =3D TT_MOUSEOVER;
  859.     }
  860.     else if (type =3D=3D "mouseout")
  861.     {
  862.         eventType =3D TT_MOUSEOUT;
  863.     }
  864.     var triggerArray =3D objPlayer.Triggers;        =09
  865.     var trigger;                                =09
  866. =09
  867.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  868.     {
  869.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  870. eventType) )
  871.         {
  872.         =09
  873.         =09
  874.         =09
  875.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  876.             {
  877.             =09
  878.             =09
  879.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  880. =3D=3D "") )
  881.                     SceneExit( currentScene );
  882.                 else
  883.                 {
  884.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  885.                     {
  886.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  887.                             InitializePlayers( sceneArray[ii] );
  888.                     }
  889.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  890.                 }
  891.             }
  892.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  893.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  894.             else=20
  895.             {
  896.             =09
  897.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  898.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  899.                 bhv.Trigger( bhv, eventType );                                =09
  900.             }  =09
  901.         }
  902.     }
  903.     return;=09
  904. }
  905. function Transition( type, rate, flyFrom, flySubtype )
  906. {
  907.     this.type =3D type;
  908.     this.rate =3D rate;
  909.     this.flyFrom =3D flyFrom;
  910.     this.flySubtype =3D flySubtype;
  911. }
  912. function StartTransition( transObj, trans, visibility, callback )
  913. {
  914.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  915. =09
  916. =09
  917. =09
  918.     if    ( ("Netscape" =3D=3D sys) ||=20
  919.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  920. NULL_TRANSITION) ) )
  921.     {
  922.         SetVisibility( transObj.HTML, visibility );
  923.         callback( transObj );
  924.         return;
  925.     }
  926. =09
  927. =09
  928. =09
  929. =09
  930.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  931. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  932.     {
  933.         StartTextFlyin( transObj );
  934.         return;
  935.     }
  936. =09
  937.     if ( platform !=3D "Win32" )
  938.     {
  939.         SetVisibility( transObj.HTML, visibility );
  940.         callback( transObj );
  941.         return;
  942.     }
  943.     =09
  944. =09
  945. =09
  946. =09
  947. =09
  948. =09
  949.     if ( trans.type =3D=3D NULL_TRANSITION )
  950.     {
  951.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  952. transition=3D0)";
  953.     }
  954.     else    =09
  955.     {
  956.         duration =3D TRANSITION_RATES[trans.rate];
  957.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  958. ", transition=3D" + trans.type + ")";
  959.     }
  960.     stNoInput++;                                    =09
  961.     transObj.HTML.filters(0).Apply();                =09
  962. =09
  963.     SetVisibility( transObj.HTML, visibility );        =09
  964. =09
  965.     transObj.HTML.filters(0).Play()                    =09
  966.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  967. }
  968. function TransitionDoneEvent( )
  969. {
  970.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  971.     stNoInput--;                                                =09
  972.     if        ( type =3D=3D OBJ_SCENE )
  973.     {
  974.     =09
  975.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  976. currentScene.name) )
  977.             SceneTransitionDone();
  978.     }
  979.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  980.     {
  981.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  982.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  983.             PlayerEntryTransitionDone( objPlayer ); =20
  984.         else                                                    =09
  985.             PlayerExitTransitionDone( objPlayer, false );
  986.     }
  987.     return;
  988. }
  989. function InitializeTextFlyin( objPlayer )
  990. {
  991.     if ( sys =3D=3D "Netscape" )                                    =09
  992.         return false;
  993.     var    transition =3D objPlayer.entryTrans;                        =09
  994.     var    transUnits =3D transition.flySubtype;                        =09
  995.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  996. =09
  997.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  998. transition.flyFrom : FLYIN_TOP;    =09
  999.     =09
  1000. =09
  1001.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1002.     {
  1003.         var    textHTML    =3D objPlayer.HTML;                =09
  1004.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1005.         var    newInnerHTML    =3D "";                        =09
  1006.     =09
  1007.         transition.textOrder =3D new Array();                =09
  1008.         textOrder =3D transition.textOrder;                =09
  1009. =09
  1010.     =09
  1011.     =09
  1012.     =09
  1013.     =09
  1014.         var flyinIdx =3D 0;                        =09
  1015.         var    flyinBuffer =3D "";
  1016.     =09
  1017.     =09
  1018.     =09
  1019.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1020. style=3D'position:relative;visibility:hidden;'" : " =
  1021. style=3D'visibility:hidden;'";
  1022.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1023.         {
  1024.         =09
  1025.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1026.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1027.             while ( letterIdx<oldInnerHTML.length )
  1028.             {
  1029.             =09
  1030.             =09
  1031.             =09
  1032.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1033. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1034.                 {
  1035.                     if ( charNext =3D=3D "<" )                                                                =09
  1036.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1037.                     else
  1038.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1039.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1040.                     newInnerHTML +=3D tagString;
  1041.                     letterIdx =3D endTagIdx;                                            =09
  1042.                 =09
  1043.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1044.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1045.                         break;
  1046.                 }
  1047.             =09
  1048.                 else
  1049.                 {
  1050.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1051.                     newInnerHTML +=3D thisChar;
  1052.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1053.                         break;                                        =09
  1054.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1055. )    =09
  1056.                         break;
  1057.                 }
  1058.             }
  1059.             newInnerHTML +=3D "</span>"
  1060.             textOrder[flyinIdx] =3D new Object();
  1061.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1062.             flyinIdx++;                                                            =09
  1063.         }
  1064.     =09
  1065.         if ( flyinIdx =3D=3D 0 )
  1066.             return false;
  1067.     =09
  1068.         textHTML.innerHTML =3D newInnerHTML;
  1069.         transition.numUnits =3D flyinIdx;                        =09
  1070.     }
  1071. =09
  1072. =09
  1073. =09
  1074.     textOrder =3D transition.textOrder;
  1075.     var currentEl =3D document.all[textOrder[0].name];    =09
  1076.     var currentOffset =3D currentEl.offsetLeft;=09
  1077.     var previousEl, previousOffset;
  1078.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1079.     {
  1080.         previousOffset =3D currentOffset;                            =09
  1081.         previousEl =3D currentEl;
  1082.         textElName =3D textOrder[count].name;                    =09
  1083.         currentEl =3D document.all[textElName];
  1084.         SetVisibility( currentEl, IE_HIDDEN );
  1085.         currentOffset =3D currentEl.offsetTop;
  1086.     =09
  1087.     =09
  1088.     =09
  1089.     =09
  1090.     =09
  1091.     =09
  1092.         if ( currentOffset !=3D previousOffset )                                =09
  1093.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1094.                 previousEl.innerHTML =3D "<br>";
  1095.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1096.             direction =3D count % FLYIN_ROTATE;            =09
  1097.         else
  1098.             direction =3D transDirection;
  1099.     =09
  1100.         if        ( direction =3D=3D FLYIN_LEFT )
  1101.         {
  1102.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1103. currentEl.offsetParent.offsetWidth);
  1104.             currentEl.style.posLeft =3D tempPos;                    =09
  1105.             textOrder[count].dx =3D -movePerTick;                    =09
  1106.             textOrder[count].dy =3D 0;
  1107.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1108.         }
  1109.         else if ( direction =3D=3D FLYIN_RIGHT )
  1110.         {
  1111.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1112. currentEl.offsetParent.offsetLeft;
  1113.             currentEl.style.posLeft =3D tempPos;
  1114.             textOrder[count].dx =3D movePerTick;                    =09
  1115.             textOrder[count].dy =3D 0;
  1116.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1117.         }
  1118.         else if    ( direction =3D=3D FLYIN_TOP )
  1119.         {
  1120.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1121. currentEl.offsetParent.offsetHeight);
  1122.             currentEl.style.posTop =3D tempPos;
  1123.             textOrder[count].dx =3D 0;
  1124.             textOrder[count].dy =3D (-movePerTick);                =09
  1125.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1126.         }
  1127.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1128.         {
  1129.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1130. currentEl.offsetParent.style.posTop;
  1131.             currentEl.style.posTop =3D tempPos;
  1132.             textOrder[count].dx =3D 0;
  1133.             textOrder[count].dy =3D movePerTick;                    =09
  1134.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1135.         }
  1136.     }
  1137. =09
  1138.     transition.charIdx =3D 0;                            =09
  1139.     transition.moveIdx =3D 0;                            =09
  1140.     textElName =3D transition.textOrder[0].name;
  1141.     transition.currentEl =3D document.all[textElName];=09
  1142.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1143.     return true;
  1144. }
  1145. function StartTextFlyin( objPlayer )
  1146. {
  1147. =09
  1148.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1149.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1150. }
  1151. function TextFlyinTick( objPlayer )
  1152. {
  1153.     var    transition =3D objPlayer.entryTrans;                    =09
  1154.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1155.     var textEl =3D transition.currentEl;                        =09
  1156. =09
  1157. =09
  1158.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1159.     {
  1160.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1161.         textEl.style.posLeft -=3D spanObj.dx;
  1162.         return false;                                        =09
  1163.     }
  1164.     =09
  1165. =09
  1166.     textEl.style.posTop =3D 0;                                =09
  1167.     textEl.style.posLeft =3D 0;
  1168.     =09
  1169. =09
  1170.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1171. transition.textOrder.length )=09
  1172.     {
  1173.         PlayerEntryTransitionDone( objPlayer );                =09
  1174.         return true;                                        =09
  1175.     }
  1176.     else
  1177.     {
  1178.         transition.moveIdx =3D 0;                                =09
  1179.         textElName =3D transition.textOrder[charIdx].name;
  1180.         transition.currentEl =3D document.all[textElName];    =09
  1181.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1182.         return false;                                        =09
  1183.     }                                                        =09
  1184. }
  1185. var    SND_DUR_SCENE            =3D -1;=09
  1186. var    SND_DUR_PROJECT            =3D 0;=09
  1187. var ST_WAV                    =3D 1;=09
  1188. var    ST_MID                    =3D 2;=09
  1189. var    NAV_EXT                    =3D "nav"=09
  1190. var MidiTag                    =3D null;=09
  1191. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1192. {
  1193. =09
  1194.     this.Initialize =3D InitializeSound;
  1195.     this.Start =3D StartSound;
  1196.     this.Trigger =3D StartSound;
  1197.     this.Stop =3D StopSound;
  1198.     this.StopEverything =3D StopEverythingOnSounds;
  1199. =09
  1200.     this.delay =3D delay;
  1201.     this.duration =3D duration;
  1202.     this.loop =3D loop;
  1203.     this.tagName =3D tagName;
  1204.     this.fileName =3D fileName;
  1205.     this.soundType =3D soundType;
  1206. }
  1207. function InitializeSound( objParent, objSound )
  1208. {
  1209.     if ( sys =3D=3D "Netscape" )
  1210.     {
  1211.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1212.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1213.         return;
  1214.     }
  1215.     objSound.objParent =3D objParent;                =09
  1216.     objSound.html =3D document.all[objSound.tagName];=09
  1217.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1218. =09
  1219. =09
  1220.     if (objSound.soundType =3D=3D ST_MID )
  1221.     {
  1222.         if ( MidiTag =3D=3D null )                    =09
  1223.             MidiTag =3D objSound.html;            =09
  1224.         else
  1225.             objSound.html =3D MidiTag;            =09
  1226.     }        =09
  1227. }
  1228. function StartSound( objSound )
  1229. {
  1230.     if ( sys =3D=3D "Netscape" )                    =09
  1231.     {
  1232.         if ( objSound.html !=3D null )            =09
  1233.             objSound.html.play(objSound.navLoop);
  1234.         return;
  1235.     }
  1236.     objSound.html.src =3D objSound.fileName;        =09
  1237.     objSound.html.loop =3D objSound.loop;            =09
  1238.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1239.         objSound.html.volume =3D 0;                    =09
  1240.     if ( objSound.duration > 0 )
  1241.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1242. TMR_PROJ );
  1243. }
  1244. function StopSound( objSound, fPause )
  1245. {
  1246.     if ( sys =3D=3D "Netscape" )                    =09
  1247.     {
  1248.         if ( objSound.html !=3D null )            =09
  1249.             objSound.html.stop();
  1250.         return;
  1251.     }
  1252.     objSound.html.loop =3D 0;
  1253.     objSound.html.src =3D "";                            =09
  1254.     if ( objSound.soundType =3D=3D ST_WAV )
  1255.         objSound.html.volume =3D -10000;
  1256. }
  1257. function StopEverythingOnSounds( objSound )
  1258. {
  1259.     StopSound( objSound, true );
  1260.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1261.         objSound.html.volume =3D -500;                        =09
  1262. }
  1263. var    SND_DUR_SCENE            =3D -1;=09
  1264. var    SND_DUR_PROJECT            =3D 0;=09
  1265. function Swapper( idle, hover, click )
  1266. {
  1267. =09
  1268.     this.Initialize =3D InitializeSwap;
  1269.     this.Start =3D StartSwap;
  1270.     this.Trigger =3D TriggerSwap;
  1271.     this.Stop =3D StopSwap;
  1272.     this.StopEverything =3D StopSwap;
  1273. =09
  1274.     this.idle =3D idle;
  1275.     this.hover =3D hover;
  1276.     this.click =3D click;
  1277. }
  1278. function InitializeSwap( objParent, objSwap )
  1279. {
  1280.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1281.         return;
  1282. =09
  1283.     var    idle    =3D objSwap.idle;                        =09
  1284.     var    hover    =3D objSwap.hover;
  1285.     var    click    =3D objSwap.click;
  1286. =09
  1287. =09
  1288. =09
  1289. =09
  1290. =09
  1291. =09
  1292. =09
  1293.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1294. !=3D null) )
  1295.     {
  1296.         SetVisibility( document.all[hover], IE_HIDDEN );
  1297.         objSwap.srcHover =3D document.all[hover].src;
  1298.         document.all[hover].src =3D "";
  1299.     }
  1300.     else
  1301.         objSwap.srcHover =3D document.all[idle].src;
  1302.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1303. !=3D null) )
  1304.     {
  1305.         SetVisibility( document.all[click], IE_HIDDEN );
  1306.         objSwap.srcClick =3D document.all[click].src;
  1307.         document.all[click].src =3D "";
  1308.     }
  1309.     else
  1310.         objSwap.srcClick =3D document.all[idle].src;
  1311. =09
  1312.     objSwap.srcIdle =3D document.all[idle].src;
  1313. }
  1314. function StartSwap( objSwap )
  1315. {
  1316. =09
  1317. }
  1318. function TriggerSwap( objSwap, eventType )
  1319. {
  1320.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1321.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1322.     else if ( eventType =3D=3D TT_BUTTONUP )
  1323.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1324.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1325.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1326.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1327.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1328.     return;
  1329. }
  1330. function StopSwap( objSwap, fPause )
  1331. {
  1332.     if ( fPause )                        =09
  1333.         return;
  1334. }
  1335. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1336. var    PE_STOP        =3D 0;                            =09
  1337. var    PE_AGAIN    =3D 1;                            =09
  1338. var    PE_REV        =3D 2;                            =09
  1339. var    PE_EXIT        =3D 3;                            =09
  1340. var    PD_FWD        =3D 1;
  1341. var    PD_BACK        =3D -1;
  1342. function Point( x, y, rate )
  1343. {
  1344.     this.x =3D x;
  1345.     this.y =3D y;
  1346.     this.rate =3D rate;
  1347. }
  1348. function Paths( delay, edgeEffect )
  1349. {
  1350. =09
  1351.     this.Initialize =3D InitializePathAnimation;
  1352.     this.Start =3D StartPathAnimation;
  1353.     this.Trigger =3D StartPathAnimation;
  1354.     this.Stop =3D StopPathAnimation;
  1355.     this.StopEverything =3D StopPathAnimation;
  1356. =09
  1357.     this.delay =3D delay;
  1358.     this.edgeEffect =3D edgeEffect;
  1359. }
  1360. function InitializePathAnimation( objPlayer, path )
  1361. {
  1362.     var    segment;                                =09
  1363.     var pathIndex;
  1364.     var totalDistance;                            =09
  1365.     var    distanceX;                                =09
  1366.     var    distanceY;
  1367.     var dx;                                        =09
  1368.     var    dy;
  1369.     var travelTime;                                =09
  1370.     var    remX;                                    =09
  1371.     var    remY;
  1372. =09
  1373.     if ( stProjState !=3D PS_UNINITIALIZED )
  1374.     {
  1375.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1376.         return;
  1377.     }
  1378.     path.objPlayer =3D objPlayer;                    =09
  1379.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1380.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1381. =09
  1382. =09
  1383.     path[0].x -=3D halfWidth;
  1384.     path[0].y -=3D halfHeight;
  1385.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1386.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1387.     {
  1388.         px =3D parseInt(pathIndex);                =09
  1389.         segment =3D path[px];                        =09
  1390.     =09
  1391.     =09
  1392.     =09
  1393.         path[px+1].x -=3D halfWidth;
  1394.         path[px+1].y -=3D halfHeight;
  1395.     =09
  1396.         distanceX =3D path[px+1].x - segment.x;    =09
  1397.         distanceY =3D path[px+1].y - segment.y;    =09
  1398.     =09
  1399.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1400. (distanceY*distanceY) );
  1401.     =09
  1402.     =09
  1403.         travelTime =3D Math.round(totalDistance / =
  1404. PATH_PER_TICK[segment.rate]);
  1405.     =09
  1406.     =09
  1407.         if ( distanceX > 0 )                        =09
  1408.             dx =3D Math.floor( distanceX / travelTime );=09
  1409.         else if ( distanceX < 0 )                    =09
  1410.             dx =3D Math.ceil( distanceX / travelTime );=09
  1411.         else
  1412.             dx =3D 0;
  1413.     =09
  1414.     =09
  1415.     =09
  1416.     =09
  1417.         remX =3D distanceX % travelTime;
  1418.     =09
  1419.         if ( distanceY > 0 )                        =09
  1420.             dy =3D Math.floor( distanceY / travelTime );
  1421.         else if ( distanceY < 0 )
  1422.             dy =3D Math.ceil( distanceY / travelTime );
  1423.         else
  1424.             dy =3D 0;
  1425.         remY =3D distanceY % travelTime;
  1426.         segment.number =3D px;                        =09
  1427.         segment.ticks =3D 0;
  1428.         segment.travelTime =3D travelTime;
  1429.         segment.dx =3D dx;
  1430.         segment.dy =3D dy;
  1431.         segment.remX =3D remX;
  1432.         segment.remY =3D remY;
  1433.     }
  1434.     path.numSegs =3D parseInt(pathIndex);                =09
  1435.     path.dir =3D PD_FWD;                                        =09
  1436.     return;
  1437. }
  1438. function StartPathAnimation( path )
  1439. {
  1440.     path.currentSegment =3D path[0];    =09
  1441.     path.currentSegment.ticks =3D 0;    =09
  1442.     path.cntSegs =3D 0;                                =09
  1443. =09
  1444. =09
  1445.     if ( path.dir =3D=3D PD_BACK )                            =09
  1446.     {
  1447.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1448.         {
  1449.             path[ii].dx *=3D -1;
  1450.             path[ii].dy *=3D -1;
  1451.             path[ii].remX *=3D -1;
  1452.             path[ii].remY *=3D -1;
  1453.         }
  1454.         path.dir =3D PD_FWD;                                =09
  1455.     }
  1456.     StartAnimationTimer( path, PathAnimationTick );
  1457. }
  1458. function StopPathAnimation( path, fPause )
  1459. {
  1460.     return;
  1461. }
  1462. function PathAnimationTick( path )
  1463. {
  1464.     var    objPlayer =3D path.objPlayer;            =09
  1465.     var segment =3D path.currentSegment;        =09
  1466.     var    currentPosition =3D objPlayer.position;=09
  1467.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1468.     {
  1469.         newX =3D currentPosition.x + segment.dx;        =09
  1470.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1471.             segment.remX > 0 ? newX++ : newX--;
  1472.         newY =3D currentPosition.y + segment.dy;        =09
  1473.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1474.             segment.remY > 0 ? newY++ : newY--;
  1475.         currentPosition.SetPosition( newX, newY );=09
  1476.         return false;                            =09
  1477.     }
  1478. =09
  1479. =09
  1480.     if ( ++path.cntSegs < path.numSegs )
  1481.     {
  1482.     =09
  1483.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1484.         path.currentSegment.ticks =3D 0;                            =09
  1485.             =09
  1486.         return false;
  1487.     }
  1488.     =09
  1489. =09
  1490.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1491.     {
  1492.     =09
  1493.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1494.     =09
  1495.         path.currentSegment =3D path[0];                =09
  1496.         path.currentSegment.ticks =3D 0;                =09
  1497.         path.cntSegs =3D 0;                            =09
  1498.         return false;                                =09
  1499.     }                        =09
  1500.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1501.     {
  1502.         path.dir *=3D -1;                                =09
  1503.     =09
  1504.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1505.         {
  1506.             path[ii].dx *=3D -1;
  1507.             path[ii].dy *=3D -1;
  1508.             path[ii].remX *=3D -1;
  1509.             path[ii].remY *=3D -1;
  1510.         }
  1511.         path.currentSegment.ticks =3D 0;                =09
  1512.         path.cntSegs =3D 0;                            =09
  1513.         return false;
  1514.     }
  1515.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1516.     {
  1517.         PlayerExit( objPlayer );
  1518.         return true;
  1519.     }
  1520.     else
  1521.         return true;                                =09
  1522. }
  1523. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1524. function Size( zoom, rate )
  1525. {
  1526.     this.zoom =3D zoom;
  1527.     this.rate =3D rate;
  1528. }
  1529. function Grows( delay )
  1530. {
  1531. =09
  1532.     this.Initialize =3D InitializeGrowAnimation;
  1533.     this.Start =3D StartGrowAnimation;
  1534.     this.Trigger =3D StartGrowAnimation;
  1535.     this.Stop =3D StopGrowAnimation;
  1536.     this.StopEverything =3D StopGrowAnimation;
  1537. =09
  1538.     this.delay =3D delay;
  1539. }
  1540. function InitializeGrowAnimation( objPlayer, grow )
  1541. {
  1542.     if ( sys =3D=3D "Netscape" )
  1543.         return;
  1544.     var    child =3D objPlayer.HTML.children[0];                    =09
  1545.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1546. =09
  1547. =09
  1548. =09
  1549.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1550.     {
  1551.         grow.realWidth =3D child.width;
  1552.         grow.realHeight =3D child.height;
  1553.     }
  1554.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1555.     {
  1556.         grow =3D null;                                        =09
  1557.         return;
  1558.     }
  1559.     grow.objPlayer =3D objPlayer;                                =09
  1560. =09
  1561.     grow.currentSegment =3D grow[0];                            =09
  1562.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1563. =09
  1564. =09
  1565. =09
  1566.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1567.     child.height *=3D (grow.currentSegment.zoom / 100);
  1568. =09
  1569.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1570.     {
  1571.         gx =3D parseInt(growIndex);                =09
  1572.         segment =3D grow[gx];                        =09
  1573.         if ( grow[gx+1] =3D=3D null )                =09
  1574.         {
  1575.             grow.finalSegment =3D grow[gx-1];        =09
  1576.             break;                                =09
  1577.         }
  1578.     =09
  1579.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1580.         if ( growth >=3D 0 )                                        =09
  1581.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1582.         else
  1583.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1584.     =09
  1585.         growthTicks =3D growth / growthFactor;        =09
  1586.     =09
  1587.         segment.number =3D gx;                        =09
  1588.         segment.growth =3D growth;
  1589.         segment.growthFactor =3D growthFactor;
  1590.         segment.growthTicks =3D growthTicks;
  1591.         segment.currentTicks =3D 0;
  1592.     }
  1593. }
  1594. function StartGrowAnimation( grow )
  1595. {=09
  1596.     if ( sys =3D=3D "Netscape" )
  1597.         return;
  1598.     grow.currentSegment =3D grow[0];                        =09
  1599.     grow.currentTicks =3D 0;
  1600.     StartAnimationTimer( grow, GrowAnimationTick );
  1601. }
  1602. function StopGrowAnimation( grow, fPause )
  1603. {
  1604.     return;
  1605. }
  1606. function GrowAnimationTick( grow )
  1607. {
  1608.     if ( sys =3D=3D "Netscape" )
  1609.         return true;                                    =09
  1610.     var    objPlayer =3D grow.objPlayer;                        =09
  1611.     var    child =3D objPlayer.HTML.children[0];                =09
  1612.     var segment =3D grow.currentSegment;                    =09
  1613.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1614.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1615.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1616.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1617.         return false;                                    =09
  1618.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1619.         return true;                                    =09
  1620.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1621.     grow.currentTicks =3D 0;
  1622.     return false;                                        =09
  1623. }
  1624. function Timer()
  1625. {
  1626.     if ( Project.tickRate =3D=3D null )        =09
  1627.         this.tickRate =3D DEFAULT_TICK_RATE;
  1628.     else
  1629.         this.tickRate =3D Project.tickRate;
  1630.     this.oneShots =3D new Array();
  1631.     this.animations =3D new Array();
  1632.     this.tickCounter =3D 0;                        =09
  1633.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1634.     this.timerID =3D null;
  1635.     this.StartTicking =3D StartTicking;            =09
  1636.     this.StopTicking =3D StopTicking;
  1637. =09
  1638. }
  1639. function StartTicking()
  1640. {
  1641.     if ( this.timerID =3D=3D null )
  1642.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1643. }
  1644. function StopTicking()
  1645. {
  1646.     if ( this.timerID !=3D null )
  1647.         clearInterval( this.timerID );
  1648.     this.timerID =3D null;
  1649. }
  1650. function TimerTick()
  1651. {
  1652.     var timerEvent;
  1653. =09
  1654.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1655.     {
  1656.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1657.             continue;                                        =09
  1658.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1659.             tickTimer.animations[ii] =3D null;                =09
  1660.     }
  1661. =09
  1662.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1663.     {
  1664.     =09
  1665.         var length =3D tickTimer.oneShots.length;                =09
  1666.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1667.         {
  1668.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1669.                 continue;                                    =09
  1670.         =09
  1671.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1672.             {
  1673.                 tickTimer.oneShots[ii] =3D null;                =09
  1674.                 timerEvent.callback( timerEvent.callbackObj );=09
  1675.             }
  1676.         }
  1677.     }
  1678.     return;
  1679. }
  1680. function StartOneShotTimer( obj, time, callback, type )
  1681. {
  1682.     var    timerIndex;                                =09
  1683.     var timerEvent =3D new Object();                =09
  1684. =09
  1685.     timerEvent.callbackObj =3D obj;                =09
  1686.     timerEvent.callback =3D callback;                =09
  1687.     timerEvent.type =3D type;                        =09
  1688. =09
  1689. =09
  1690.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1691. tickTimer.ticksPerSecond);
  1692.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1693. timerIndex++ );=09
  1694.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1695.     return;
  1696. }
  1697. function StartAnimationTimer( obj, callback )
  1698. {
  1699.     var timerIndex;=20
  1700.     timerEvent =3D new Object();
  1701.     timerEvent.callbackObj =3D obj;                =09
  1702.     timerEvent.callback =3D callback;                =09
  1703.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1704. timerIndex++);=09
  1705.     tickTimer.animations[timerIndex] =3D timerEvent;
  1706. }
  1707. function StopSceneTimers()
  1708. {
  1709.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1710.     {
  1711.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1712.             continue;
  1713.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1714.             tickTimer.oneShots[ii] =3D null;            =09
  1715.     }
  1716. =09
  1717.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1718.         tickTimer.animations[ii] =3D null;
  1719. }
  1720. =09
  1721. function KillTimer()
  1722. {
  1723.     if ( tickTimer !=3D null )                    =09
  1724.     {
  1725.         window.clearTimeout( tickTimer.timerID);=09
  1726.         tickTimer =3D null;                        =09
  1727.     }
  1728. }
  1729. function SetColor(el, color)=20
  1730. {
  1731.     if ( el.style =3D=3D null )                =09
  1732.         return;
  1733. =09
  1734.     el.style.backgroundColor =3D color;    =09
  1735.     if ("Netscape"=3D=3Dsys)=20
  1736.         el.NSLayer.bgColor =3D color;        =09
  1737. }
  1738. function SetZIndex(el, zindex)=20
  1739. {
  1740.     if ( el.style =3D=3D null )                =09
  1741.         return;
  1742. =09
  1743.     el.style.zIndex =3D zindex;            =09
  1744.     if ("Netscape"=3D=3Dsys)=20
  1745.         el.NSLayer.zIndex =3D zindex        =09
  1746. }
  1747. function SetVisibility(el, val)=20
  1748. {
  1749.     if ( el.style =3D=3D null )                =09
  1750.         return;
  1751.     el.style.visibility =3D val;            =09
  1752.        =20
  1753.     if ( "Netscape"=3D=3Dsys )                =09
  1754.     {
  1755.         if        ( val =3D=3D IE_HIDDEN )
  1756.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1757.         else if ( val =3D=3D IE_VISIBLE )
  1758.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1759.         else if ( val =3D=3D IE_INHERIT )
  1760.             el.NSLayer.visibility =3D NAV_INHERIT;
  1761.         else
  1762.             el.NSLayer.visibility =3D "";
  1763.     }
  1764. }
  1765. function Position( obj )
  1766. {
  1767.     this.object =3D obj;                        =09
  1768.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1769.     this.y =3D obj.HTML.style.pixelTop;        =09
  1770.     this.SetPosition =3D SetPosition;
  1771. }
  1772. function SetPosition( newX, newY )=20
  1773. {
  1774.     var el =3D this.object.HTML;                =09
  1775.     if ( el.style =3D=3D null )                    =09
  1776.         return;
  1777.                 =09
  1778.     el.style.pixelTop =3D newY;    =09
  1779.     el.style.pixelLeft =3D newX;
  1780.     this.x =3D newX;                            =09
  1781.     this.y =3D newY;
  1782.     if ( "Netscape"=3D=3Dsys )                    =09
  1783.     {
  1784.         el.NSLayer.top =3D parseInt( newY );
  1785.         el.NSLayer.left =3D parseInt( newX );
  1786.         el.offsetTop =3D el.NSLayer.top;
  1787.         el.offsetLeft =3D el.NSLayer.left;
  1788.     }
  1789. }
  1790. function SetContent(el, content)=20
  1791. {
  1792.     if ( el.style =3D=3D null )                    =09
  1793.         return;
  1794.     if ( "Netscape"=3D=3Dsys )                    =09
  1795.     {
  1796.         el.NSLayer.document.open();            =09
  1797.         el.NSLayer.document.write(content);    =09
  1798.         el.NSLayer.document.close();        =09
  1799.     }
  1800.     else                                    =09
  1801.         el.innerHTML=3Dcontent;
  1802. }
  1803. function SetupButtons()
  1804. {
  1805.     var rtn =3D false;                    =09
  1806.     if ( document.all.Pause !=3D null )
  1807.     {
  1808.         document.all.Pause.onclick =3D Pause;
  1809.         strPause =3D document.all.Pause.value.split( '/' );
  1810.         document.all.Pause.value =3D strPause[0];
  1811.     }
  1812.     if (document.all.Stop !=3D null )
  1813.         document.all.Stop.onclick =3D Stop;
  1814.     if ( document.all.Forward !=3D null )
  1815.         document.all.Forward.onclick =3D Forward;
  1816.     if ( document.all.Backward !=3D null )
  1817.         document.all.Backward.onclick =3D Backward;
  1818.     if ( document.all.Webpage !=3D null )
  1819.         document.all.Webpage.onclick =3D GotoWebpage;
  1820.     if ( document.all.SceneStatus !=3D null )
  1821.         formStatus =3D document.all.SceneStatus;
  1822.     if ( document.all.Start !=3D null )
  1823.     {
  1824.         document.all.Start.onclick =3D Start;
  1825.         strPlay =3D document.all.Start.value.split( '/' );
  1826.         document.all.Start.value =3D strPlay[0];
  1827.         rtn =3D true;
  1828.     }
  1829.     else
  1830.         rtn =3D false;
  1831.     if ( document.all.NavigationButtons !=3D null )
  1832.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1833.     return rtn;
  1834. }
  1835. function Start()
  1836. {
  1837.     if ( stNoInput )                                    =09
  1838.         return;
  1839.     if ( stButtons =3D=3D true )                            =09
  1840.     {
  1841.         document.all.Start.value =3D strPlay[1];
  1842.         if ( document.all.Pause !=3D null )
  1843.         {
  1844.             document.all.Pause.value =3D strPause[0];
  1845.         }
  1846.     }
  1847.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1848. PS_PAUSED) )=09
  1849.     {
  1850.         ProjectShutdown();
  1851.         ProjectInitialize();
  1852.     }
  1853.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1854.         ProjectInitialize();
  1855.     ProjectStart();                                    =09
  1856. }
  1857. function Pause()
  1858. {
  1859. =09
  1860.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1861.     {
  1862.         tickTimer.StartTicking();                    =09
  1863.         if ( document.all.Pause !=3D null )
  1864.         {
  1865.             document.all.Pause.value =3D strPause[0];
  1866.         }
  1867.         stProjState =3D PS_RUNNING;
  1868.         StatusChange();                                =09
  1869.     }
  1870.     else
  1871.     {
  1872.         if ( tickTimer !=3D null )                    =09
  1873.             tickTimer.StopTicking();                =09
  1874.         if    ( stProjState !=3D PS_RUNNING )            =09
  1875.             return;
  1876.         stProjState =3D PS_PAUSED;
  1877.         if ( document.all.Pause !=3D null )
  1878.         {
  1879.             document.all.Pause.value =3D strPause[1];
  1880.         }
  1881.         StopEverythingOnScenes( true );                =09
  1882.         StatusChange();                                =09
  1883.     }
  1884. }
  1885. function Stop()
  1886. {
  1887.     if ( stNoInput )                                    =09
  1888.         return;
  1889.     location.reload();
  1890. }
  1891. function Forward()
  1892. {
  1893.     if ( stNoInput )                                    =09
  1894.         return;
  1895. =09
  1896.     if ( stProjState !=3D PS_RUNNING )
  1897.         return;
  1898.     SceneExit( currentScene );                =09
  1899. }
  1900. function Backward()
  1901. {
  1902.     if ( stNoInput )                                    =09
  1903.         return;
  1904.     var nextScene;
  1905. =09
  1906. =09
  1907. =09
  1908.     if        ( stProjState =3D=3D PS_COMPLETE )
  1909.         nextScene =3D Project.stopScene;
  1910.     else if ( stProjState !=3D PS_RUNNING )
  1911.         return;
  1912.     else
  1913.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1914. - 1;
  1915.     ProjectShutdown();
  1916.     ProjectInitialize();
  1917.     ProjectStart( nextScene );            =09
  1918. }
  1919. function GotoWebpage()
  1920. {
  1921.     window.open( Project.webpage);                    =09
  1922. }
  1923. function StatusChange( )
  1924. {
  1925.     var        stsPage =3D null;                =09
  1926.     var        stsState =3D null;            =09
  1927.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1928.     {
  1929.         stsState =3D "Initializing";
  1930.         stsPage =3D ""
  1931.     }
  1932.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1933.     {
  1934.         stsState =3D "Ready";
  1935.         stsPage =3D "";
  1936.     }
  1937.     else if    ( stProjState =3D=3D PS_RUNNING )
  1938.     {
  1939.         stsState =3D "Playing";
  1940.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1941.     }
  1942.     else if    ( stProjState =3D=3D PS_PAUSED )
  1943.         stsState =3D "Paused";
  1944.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1945.         stsState =3D "Complete";
  1946. =09
  1947.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1948.         formStatus.value =3D stsPage;
  1949. =09
  1950.     if ( stsState !=3D null )
  1951.         top.status =3D stsState;=20
  1952. }
  1953. function GetSceneFromNumber( sceneNum )
  1954. {
  1955.     return sceneArray[sceneNum];    =09
  1956. }
  1957. function GetPlayerFromName( playerName )
  1958. {
  1959.     var objPlayer;
  1960. =09
  1961. =09
  1962.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1963. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1964.         return objPlayer;                    =09
  1965. =09
  1966.     var objScene;
  1967.     for ( sceneName in Scenes )                    =09
  1968.     {
  1969.         objScene =3D Scenes[sceneName];
  1970.         if ( objScene.Players !=3D null )
  1971.         {
  1972.             objPlayer =3D objScene.Players[playerName];
  1973.             if ( objPlayer !=3D null )
  1974.                 return objPlayer;                    =09
  1975.         }
  1976.     }=09
  1977.         =09
  1978.     return null;                                =09
  1979. }
  1980. function GetObjectTypeFromName( nameString )
  1981. {
  1982.     var type =3D nameString.substr(0,1);    =09
  1983.     if        ( type =3D=3D NAME_SCENE )        =09
  1984.         return OBJ_SCENE;
  1985.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1986.         return OBJ_PLAYER;
  1987. }
  1988. function GetPlayerTypeFromName( nameString )
  1989. {
  1990.     var type =3D nameString.substr(1,1);    =09
  1991.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1992.         return PLAYER_IMAGE;
  1993.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1994.         return PLAYER_DRAW;
  1995.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1996.         return PLAYER_TEXT;
  1997. }
  1998. function resetGifAnimation()
  1999. {
  2000.     var temp =3D document.all["img1"].src;
  2001.     document.all["img1"].src =3D temp;
  2002. }
  2003. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2004. "http://home-publishing.com/SKU/V3Pub.asp");
  2005. Scenes =3D new Object();
  2006. Scenes.Sx10 =3D new Scene( 10 );
  2007. Scenes.Sx10.entryTrans =3D new Transition( -1, 2, 0, 0 );
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  2017. Scenes.Sx10.Players.PT15 =3D new Player( 2, -1 );
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